Civil War

The Destruction of Londeri
Session one

Taken from the journal of “The Watcher”

Rolland gathered them by the Monument to Drell the Wolf in Scoz Artists’ District on the first day of the month of Dragon, 485 G.W.. It was a rainy and an unbearably hot Thursday afternoon. Rolland asked his hodgepodge group of adventurers to travel to the city of Londeri. A small band of rebels, from a group gaining more of a solid foothold in Oron, have taken over the city with no more than a dozen men. He asked them to find out how, and to rid the city of them. After their meeting, the group went to shop for supplies, then rested at the Lucky Player Tavern.

Dragon 2, 485 G.W. – Friday

Before setting off, the group decides to eat at the Crying Crow Tavern. Upon exiting their current tavern, they meet with another would-be traveler. After some skepticism, they all decide to travel together. They set out on the road and have a pleasant day’s travel.

Dragon 3, 485 G.W. – Saturday

The night after the second day of travel was filled with tension. A thick mist rolled into the camp around 5 a.m.. The adventurers on watch woke the others and prepared for battle. An ominous voice came through the fog, though none could find its source. The voice asked why they were in his territory, then gave a warning.

Dragon 4, 485 G.W. – Sunday

After coming across a posting for help, the group travels to a nearby farm. The owners explain that their daughter, Ellie, has left with no warning. After some investigation, they discover a letter written in Sylvan. It is a love letter addressed to Ellie. After further investigation, they find the girl with a group of druids. Instead of taking her back to her parents, the group decides to rob the poor farmers blind. They come up with the plan to have one distract each of the farmers, the rogue robs them, and the rest stand by in case of combat. Since they were almost found out, Julious Harper ended up bedding the farmer’s wife to distract her. They left and went about their quest.

Dragon 5, 485 G.W. – Monday

Day four of travel, and the group killed a random creature just minding its own business, then left it.

Dragon 6, 485 G.W. – Tuesday

Finding an odd cave opening, the group explores. After looting the place, they killed a group of cowering goblins. Xune has been quiet since then. Could she be feeling guilty over something?

Dragon 7, 485 G.W. – Wednesday

Despite the cold and thick fog, nothing of import happened.

Dragon 8, 485 G.W. – Thursday

Seeing an expensive looking carriage, complete with armed escort, the group hid like a bunch of cowards.

Dragon 9, 485 G.W. – Friday

They finally reach Londeri and are stopped before entry. They assume the two men are rebels, and after negotiations seem to fail, one of the rebels creates portals to the Infinite Layers of the Abyss. After his control rod breaks, the demons run rampant. After killing a few hundred, the group makes it to the center of the city where a three-story-tall demon in full armor awaits. They kill him, and head back to talk to Rolland. On the way back they notice the owners of the farm they robbed placed a bounty on their heads.

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High Summoner Zepeda
Session Two: Pt. 1

Taken from the journal of “The Watcher”

Dragon 10-16, 485 G.W.

On the way home, the adventurers find multiple WANTED postings stating that they kidnapped a farmer’s daughter, robbed him, and raped his wife. The adventurers took them down, but there’s no telling who else has seen them, or if they even got them all.

Dragon 17, 485 G.W. – Saturday

Returning to Scoz, the group finds Rolland to update him on their situation. They tell him what happened, and who the summoner was. Rolland informs them that he is the High Summoner of Jadebrook Academy, and asks them to investigate his home while he does some investigation of his own. He offers them his room for the night.

Dragon 18, 485 G.W. – Sunday

Zune spends the first part of the morning robbing a traveling merchant blind. She believes she has gotten away with it. She and the rest of the group prepare for the long journey before them.

Dragon 19, 485 G.W. – Monday

Finding a cave opening, the heroes decide to investigate. Sending the rogue in first proved almost fatal as she was almost killed by a pair of skeleton ogres. A long, boring battle ensued and resulted in the destruction of the undead creatures. The human fighter celebrated the victory by unknowingly drinking a flask of Alchemist’s Fire. The party heals up before clearing out the rest of the cave.

Dragon 20, 485 G.W. – Tuesday

The adventurers roll into a small town to see the town guard, and a group of people around an old corpse. It seems to have been cut with surgical precision. The heroes agree to help get to the bottom of things to help the town. They are pointed in the direction of the local undertaker. They find him cutting a body rambling about preparing it for the “Master”. The heroes take him to the guard, and find that he’s not normally like that. Returning with a local necromancer, they find that one of his creations was taking control of the poor man. They help destroy it before setting off.

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High Summoner Zepeda II
Session Two: Pt. 2

Taken from the journal of “The Watcher”

Dragon 21, 485 G.W. – Wednesday

The group came across a Flind Gnoll. Through expert teamwork, they swiftly and effectively dispatched their foe.

Dragon 22, 485 G.W. – Thursday

They walked.

Dragon 23, 485 G.W. – Friday

Seeing an Ooze Mephit down by a pond, the group decides it would be in their best interest to avoid the creature and continue on their way.

Dragon 24, 485 G.W. – Saturday

An unkindness of ravens viciously attacked the group. It took them way too long to kill the birds, but they did.

Dragon 25, 485 G.W. – Sunday

They continued along their journey.

Dragon 26, 485 G.W. – Monday

The group came upon a smaller, but wealthy town. They commissioned new equipment and spent the night drinking at the tavern. A fight broke out, and the group came out victorious. Late in the night, a man from Lord Tez offered them a great reward to investigate recent thefts. They go back to the manor, and Lord Tez offers them their weight in gold if they can get to the bottom of it. Turns out it was a trick by a wizard who owed the Lord money.

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